I want to blur a texture in my landscape material. Basically I am using a large tiled version of a grass texture to create color variation across my landscape. Problem is some of the features stick out to much from a distance. Is there any way to blur a texture in a material?
Hey joshezzell -
Directly in the Material editor you could multiply a breakup noise texture by your grass texture and give it some variation or even mix two grass textures via a LERP with a breakup texture. To blur the texture itself you would have to go into the Texture Editor and adjust the mip settings to one of the Blur settings which should allow the variation in your landscape to blur more into the distance.
Thank You
Eric Ketchum