Charakter Indirect lighting

Hey, guys.
I created a hallway which has no windows or openings to the outside world. I put a simple box volume with thick wall around my hallway, to exclude sun lighting. Without lights my third Person Charakter and the scene are totally black = okay. I placed a light in the scene and pumped up the indirekt lighting. The scene picks up the indirekt lighting nicely, but my Character is too dark.

Is there a way of letting the mobile actor pick up the indirect lighting ?

Make sure your character has a physics asset and its bodies cover the mesh properly.

Thanks, but that was not the problem. Something got mixed up and restarting \ building everything again a couple oft times solved the problem. Very pleased how the character picks up the lighting from the environment now.