Hello!I recently created a character in Mixamo Fuse.I exported it’s textures(with settings for ue4).When I import the textures and apply the material to the character,the skin looks like it’s made of wax.I’m pretty new to the material creation part,but I think it might have something to do with the light.It looks horrible in the actual game.Any idea how to solve it?
Yeah, you need to edit your material after the fact. I assume it’s imported as a UE4 material that you can edit?
I would try increasing the roughness and watching some youtube videos about subsurface scattering. Should fix your issues.
Thanks for the tip;indeed,the roughness was too low.