Characters are idle Sliding even after reaching destination - ECS Mass

I Created Mass Entity Component with these traits and I have a basic state machine Walk-Idle; it looks for target then it moves towards it, Now After they reach destination, what happens is:
1- their state change to idle(expected Behaviour)
2- their velocity interpolate to zero(unexpected Behaviour)
image

Expectation
Their velocity drop to zero once destination is reached(no interpolation)

can someone tells me why this happen?

Note:
1- I didn’t copy and paste MassSample
2- None of my C++ code controls the AI movement so far, right now it only controls the Animation
so this has something to do with the default blueprint settings but I am not sure which

I ticked UseAccelerationForPath, it improved, a bit but there’s still speed(Sliding)

Edit:: since no one answers, I couldn’t find the cause or a solution for this issue, I ended up implementing the code myself instead of relying on blueprints, and I no longer have this issue.