Character will move left and right, but not forward

void AFallCharacter::SetupPlayerInputComponent(class UInputComponent* InputComponent)

{

 Super::SetupPlayerInputComponent(InputComponent);

  InputComponent->BindAxis("MoveFoward", this, &AFallCharacter::MoveForward);

  InputComponent->BindAxis("MoveRight", this, &AFallCharacter::MoveRight);

}

void AFallCharacter::MoveForward(float Value)
 {
if ( (Controller != NULL) && (Value != 0.0f) )
  {
	 FRotator Rotation = Controller->GetControlRotation();
	if (GetCharacterMovement()->IsMovingOnGround() || GetCharacterMovement()->IsFalling() )
	{
		Rotation.Pitch = 0.0f;
	}
	const FVector Direction = FRotationMatrix(Rotation).GetScaledAxis(EAxis::X);
	AddMovementInput(Direction, Value);
}

}

void AFallCharacter::MoveRight(float Value)
{
	if ( (Controller != NULL) && (Value != 0.0f) )
	{
		const FRotator Rotation = Controller->GetControlRotation();
		const FVector Direction = FRotationMatrix(Rotation).GetScaledAxis(EAxis::Y);
		AddMovementInput(Direction, Value);
	}

}