Character widget component healthbar/Playername Replication

I have an issue replicating player name on my custom health bar. I have made a simple project using the player ID as name, each player have their own unique playerID Server=0 Client1=1.
Using print string I get Server=0 and Client=1 as expected but when I try to show my variable (PlayerID) from the player controller It doesn’t work correctly, on the server I see PlayerID=0 and I see the client with PlayerID=0. On the client side I see the server with PlayerID=1 and the client itself with PlayerID=1.
How to show correctly the PlayerID on client and server?
Here are some picture of the blueprints and result;