Character texture is not rendered in static point light

My character blacks out in the scene under the static point light:

In the “Lightmap density” mode my character get cream color without pixel square.

I try search on properties for “Overridden light map res” but not found.

How to fix this? Thanks.

Guys I increase point light Intensity x2 and put the “Lightmass Importance Volume” in my map. Now the texture is visible! :slightly_smiling_face:

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