Character Selection during game (Multiplayer)

Hello there. Does anyone have a tutorial on how to create a Pause menu character selection in a multiplayer unreal engine instance?. Most tutorials I have found shows how to create it prior to joining a level but not during. Would it be possible to do change players/pawn mid game? Thanks in advance.

It’s as easy as making the client open a widget where he gets to choose the character he wants, sending it to the server via a server RPC that applies it to the client in question, by changing the mesh inside an OnRep. Other than that, it’s not multiplayer related.

My advice would be to do it yourself and not look for further tutorials (you can look for the UI related part), as you’ll end up regretting the time spent finding them.