i have a firstpersoncharacter blueprint. i attached a mesh and a animation from marketplace. it all works fine but the meshs rotation is off by 90 degrees. i rotated the mesh component and it is ok on the server but the rotation is not applied on client side.
thanks for the advice but this does not work for me
If the client is rotating without replication, the rotation is successful? Because i had a simular problem
I found the problem: i was building off the first person blueprint template and somehow the firstpersoncharacter that is placed on the ground already was buggy. i removed it and placed a new one in and now it works.