doing profiling and noticing that the polycount when actually running the game is wayyy higher than I expected.
When looking at the statistics tab in the editor I get 100’000+ polys, which seems ballpark right to me.
When I run the game I get 700’000+ tris according to ‘stat rhi’.
It seems to be my main player character that somehow does this, as when i toggle vis-in-game off then the tri count goes right down again.
But this is the character tri-count (as static mesh) according to the engine, roughly 85’000 tris.
Does anyone know what is happening here that adds the extra 600’000 tris from my character? 600% more!