Character not casting shadow on environment.

Hi all,

I have a simple character setup within a dynamic time of day (i.e. the sky light just rotates), however my character isn’t casting shadows and I’m trying to figure out why. When I check the character’s rendering properties, they are set to dynamically cast a shadow, the editor is all set to “Epic” quality, but still no dice. Any thoughts on where else to look? The shading you do see is on the character is just a cel-shading on the character itself.


Does the light cast a dynamic shadow?

I apologize for not getting back to this sooner. Thanks for your reply, LMP3D. The light is set to cast dynamic shadows. I found the issue, the problem is the character material is set to use the “unlit” shading model, and unlit models can’t cast shadows apparently. Changing that fixed the problem.