I’m having an issue with moving my character on top of a replicated pawn.
I have a regular character and a pawn with custom movement.
The pawn with the custom replicated movement updates 3 times a second and the mesh is smoothed out so I looks like the movement is smooth. (this works like the KrazyKarts Unreal replication project).
The problem is when I have my character moving on top of the replicated pawn is really jittery. Is there a way I can avoid this? I tried attaching my character to the pawn, but it still wont work since it’s a multiplayer project, so position wont always be updated at the same frequency.
Any ideas?