Character movement sound not replicating on movement using AudioComponent

We have a Server side call for movement and all variables and our animation seems to be replicated properly, but for some reason the sound doesn’t wanna play on Server side. We are using AudioComponent in code that changes the active USoundBase depending on movement. Our AudioComponent and USoundBase work for our Anim Montages, but when it comes to using the Blend Space Animation function calls it won’t register (play a sound).

Basically we want a sound to play on every player when they move using AudioComponent

This is how we setup AudioComponent

This is how we call for it in Tick
Any help would be appreciated! Thank you