In a multiplayer (pure server) sometimes my host will see a player standing still, while the character appears to be moving around just fine on the client’s instance. The Client’s log will output the following error several times before getting booted from the server.
LogNetPlayerMovement: Warning: CreateSavedMove: Hit limit of 96 saved moves (timing out or very bad ping?)
Haven’t found a lot of resources on this error, and I’m not sure how to fix it. Any help would be appreciated! Thanks!