character movement disappeared


All of a sudden I can’t see the details of character movement and it’s completely non-functional in-game. Is there a way to reattach it? It seems to work fine with the new character BP.

Have you opened this component in C++?

None. Is it because it’s been opened?

Is your project blueprint only?

If so, try this:

Right click on Charecter in content browser → Asset Actions → Reload.

yes. blueprint only
I tried it but nothing changed…

Ok, try this then:

Go to folder project_name/Saved/Autosaves/Game, from there navigate to your character location. There you will find copys of your blueprints (like BP_Char_Auto3.uasset). Choose one and copy it to Content.


I imported it, but it is not displayed on the engine and cannot be opened. What should I do?

Have you tried to close and open UE again?

Yes

Strange, works for me…

Place it somewhere different and rename it.

I tried several times but couldn’t.

Have you tried moving other Auto files?

I moved past data from git, so I fixed it! All the data you’ve done so far is gone…

Sad hear that…

I’m having the same problem on child actors sometimes, I had to make them all over again in order to fix it, I wonder will them ever fix this annoying bug?
Edit: Now I saw, this post is somewhat recent, one more of the 5.3 bugs for the list right? Hope they’ll fix it on next update.

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I’ve had this happen also but only with the character movement component. I fixed it by changing the class of my character BP to Actor, save and close editor. Reopen editor, go to character and change the class back to Character. Close and reopen again and it should be there.

If you’re unsure how to change the class, click on Class Settings in the top right corner of the character BP there should be an option to change the Class or reparent (I can’t remember the exact wording) that hopefully will do the trick

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thanks bro
you very helpful

Yup!! It helped me, thanks a lot pal

it works thanks

Worked for me! Thank you so much!