character movement disappeared

Worked for me, thanks!

This is an annoying issue since UE5.0 and I experienced that both with C++ and blueprints, not sure why it happens… like @DarkEmbrace96 , I’ve always resorted to that, eventhough it can be quite destructive, as reverting to a parent class (AActor being the highest before UObject of course), be aware that it will break some of your functionalities, variables, functions…etc for most components that aren’t part of the Actor class.
To minimize the impact of reparenting and losing functionalities, do it in baby steps, (no pun intended) keeping in mind the inheritance hierarchy within UE starting with:
Object (The highest class) > Actor > Pawn > Character > then anything that you derive from that e.g. MyCharacter (in this instance a child of Character), so instead of reparenting MyCharacter, all the way back to Actor, just go a step back to Character (similarly for Character go back to pawn)… you get the idea

P.S. when you reparent, there is no need to reload UE5 or close it…etc, just compile (you will get some errors, but don’t change anything or open them), then reparent back and compile, this should work

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Thank You So Much I Thought I was Crazy Had to remake a Character Once and was about to again. this sux

This worked for me, thanks! Let’s hope they can fix this bug soon…

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FYI: This just happened with my vehicle movement component (chaos vehicle plugin) so it’s not just confined to the CMC.

THE BEST

Thank You. Almost got heart attack.