Character Movement Component Blocks SetActorLocation in Client
Problem can come from Ignore Client Movement Error Checks
It seems like client can set location but movement component resets players location immediately
Character Movement Component Blocks SetActorLocation in Client
Problem can come from Ignore Client Movement Error Checks
It seems like client can set location but movement component resets players location immediately
If the replication of the client location is causing the server to replicate the client’s pawn’s location to be the same as the server’s, then the solution is to tell the server to SetActorLocation. Then the new location will be replicated to the client.