Character model created in Fuse not rendering properly on importing to Unreal

I created a character model using Fuse, exported to Mixamo and downloaded the .fbx file. I them imported it into my Unreal 4.25.1 project, waited for the shaders to compile. But even after that, the model appears broken and has many transparent areas in the texture. I tried doing the same multiple times but with the same end result.

Here are the images of model in Fuse and after importing into Unreal. I don’t have such problems importing the available models on Mixamo site, so why is this giving the problem? and what should I do to fix this?