Background: doing practice with reference to official FPS Tutorial
Details: In the second step * 2 - Implementing your Character,I have done everthing just like what the Tutorial said. But I find that while the game is playing, the Third Person Mesh and Shadow is still visible.
My result is:
Already tried:
Check the code. I just copy the code of FPSCharacter.h&.cpp from the example to my project. don’t work
Close the ue app and restart it. still don‘t work.
Recompile. don’t work