Hi,
I’m having trouble seeing my static mesh added in the viewport of my character blueprint. I add a simple sphere mesh to my character, but when playing the sphere doesn’t show. All visibilities settings I have checked and are ok.
I also have two camera’s in there which I use to switch between. Maybe that has something to do with it?
I also use a multiplayer setup and the movement is correctly replicated.
Here’s my blueprints:
Character viewport setup:
Set active camera:
Set character position based on client character position: