Character mesh disappears at certain camera angles

My case! I had a couple of objects like this flag up here disappearing when I moved the camera and the flags got close to the edge.

I checked that box and the flags stopped disappearing!

2 Likes

same with me my mesh was smaller than physics collison

Found Solution✅:
Enable nanite for the mesh. it will fix!

This fixed it for me!

mvp

Hi, you save me in 2025. Thank you!

I really wish unreal would just set the “Use Attach Parent bound“ to a default checked box.
Devs can often forget about this and not set it making strange behaviours when camera gets close.