Hello,
I have the same issue here, however, I have tried all the methods mentioned above and in the attached links, but it doesn’t seem to work.
I tried; 1. adjusting the “Near Clip” distance in the Project settings
2. Increasing the mesh “bounds scale” in the skeletal mesh component details
3. Enabled the component use of “Fixed skel bones” under Character mesh details
4. Enabled the use of “Attached Parent Bound”
I even tried moving the camera away from the character, increasing the SpringArm length, and nothing changed.
Is there any other thing that could solve this issue?