Hi,
I am trying to export some animations from Maya to UE4. I’ve used Game Exporter to export for Skeletal Mesh and animations. I set the Up axis to Z. While importing the animation in UE4 and connecting to my character skeleton, it seems like laying down looking up in the sky!
link:fbx_issue
The animation is running properly, it’s just the character orientation isn’t right. And, i don’t know how to fix it.
I couldn’t find any solution of this problem. I tried with enabling the ‘Use TOAs ref pose’ option while importing the skeleton, but the issue is still there. May you please help with this?
Thank you!