Our game has a feature where you can customize your character with equipment and appearance options. We use a scene capture component to grab a snapshot of a stage we have setup for this, and then draw it on the UI. This is a pretty common thing that games do.
We have a couple of big issues with this:
- Our “stage” for doing the capture needs to be in the level data to do the capture, and needs to be duplicated into every level in our game.
- Scene captures don’t support temporal AA, as far as we understand. So our hair doesn’t look great in the character doll view.
Is there some recommended way to implement this? Or do we need to fallback to using an in world camera when editing/viewing the appearance instead of using a character doll + stage?
The character doll approach has some nice advantages, like always being sure the lighting will be good and that there won’t be obstructions around, etc. Would be a shame to give up.