Summary
If you try and move a character device between 2 points within a level sequence, the character does not move, and instead takes up the position of the most recent transform key changed, reguardless of where it is in the timeline, instead of blending between each keyframe
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Place a character device from the content browser. Inside a level sequence, add the character device and add a transform component. Set a keyframe at any point in the timeline. Move to a time further ahead, move the character device and set another keyframe.
Expected Result
The character device moves from the location in keyframe 1 to the location at keyframe 2 as the timeline progresses between them
Observed Result
The character device is stuck at keyframe 2, and does not blend between them as the timeline progresses
Platform(s)
PC
Additional Notes
You can work around this by attaching the character device to another prop and using that for the transform, however this is clunky and awkward to use