Summary
Character Device breaks sequence when its transform is animated. The actor becomes unselectable in sequence after you close and reopen it, then it doesn’t animate based on the keyframes you ve set.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
Open a sequence
Place a character device
Animate its transform inside sequence
Save
Close the sequence window
Re-open it
Expected Result
Animation is still the same, Character device is keyframes correctly and it animates correctly
Observed Result
The character device has been replace by Character_Mannequin, doesn’t animate anymore, and cannot be selected from the sequence
Platform(s)
pc