Character Customizer (Version 4)

Yeah, no problem, the clothing system is designed for leniency. It uses either Master Pose Component, which requires identical skeletons between character and clothing, or Copy Pose From Mesh, which allows for a unique skeleton and animation blueprint and it just aligns the matching bones. And as I wrote earlier, the pending update has a new feature which lets clothing items occupy more than one of the default 5 apparel slots, for example leg armor could occupy both the leg and foot slots, like in Dark Souls. Gives you a lot of freedom to add clothing without having to worry about it conflicting with an already equipped item.

Another thing coming to version 4, aside from the revamped UI, are some beards and mustaches I threw together last minute. It’s only a few styles for now but it’s been lacking for a long time and more importantly the UI capability for facial hair has been missing so I had to get that sorted.

Here’s a preview:

Kia ora

This is looking real neat. At this point I think my only isue would be colting thems/styles, as I’m more into Dark-age Fantasy, Skyrim Witcher like outfits, even Norse/Viking early Celt into medieval eara and being able to fit and import such assets to use on these models

Update is live in case anyone missed it. I’ll update description/images/video later.

Someone reported crashing on startup with the 4.24 v4 project. Can anyone confirm/deny that it works for them?

it crashes for me as well.

The crashes seem to be caused by redirector issues, similar to here: https://answers.unrealengine.com/que…ame-index.html

The fix is essentially number 4 in the highlighted answer. Some of the files in …/CharacterCustomizer/Apparel/ that were renamed for v4 have broken references and you’ll have to figure out which of the folders in /Apparel/etc are causing the crashes.

I don’t think there’s any point submitting a hotfixed project because the problem is in the engine files and not the project files, but I’m not entirely sure.

I was also unable to open the project as well as it crashed while loading in Engine version 4.24.3.
After checking the log files, I pointed out two files from the Content folder seem to be causing a read issue on loading the project:
Female_Jeans.uasset
Male_Sneaker02.uasset

After removing these two files from the “Content folder”, I am now able to open the project :slight_smile:
Thanks for the new update!

— Update: I am now able to open up the project but am having another issue with the “Get Data Table Row NONE” functions in the blueprint: some Blueprints are unable to compile as there are no data tables set. Possibly caused by the removal of the two files mentioned above?

A possible idea for a fix on your side would be to right click the project folder in the engine and select the option “Fix up asset redirectors in folder”. If there is a loading bar showing up, it might be the solution, but I’m not sure…

I fix up redirectors fairly often to avoid these kind of problems, but it seems inevitable if you do sweeping changes to naming conventions of assets.

If you’ve flushed the redirectors in the problem folders you should be able to add the uasset files back in. You’ll need to check the entries in the apparel data tables if you’re getting errors.

Good afternoon. Today I bought a pack and on the first start, I get such an error. Could you help me please.

The crashes are caused by a bug related to the Skeletal mesh simplifier plugin, seemingly only in 4.24.3. I’ve submitted a fix to the marketplace but it’ll take a few days until it’s up so if you’re experiencing crashes you can email me and I will send you the project directly.

@mlindborg I purchased this project today (Character Customizer) but i have a problem CRASH help me pls

The 4.24 fix is up now so there should be no more crashes. You’ll still have to manually recreate the LODs, if you want LODs that is.

I’ve been looking into the control rig in 4.25 and it looks pretty compelling. I was easily able to repurpose the rig in the demo project for the CC characters. Seems pretty straight forward to create animations. I’ll see about including them as extras in the next version.

And I’ve updated the documentation for v4. It’s incomplete but I’ll write down more later if I get around to it. You can access it from the blue question mark in the main level in case you didn’t know.

@mlindborg How can you cut the mesh?

How to use for alsv4?

If you’re talking about the clothing masks, they’re assigned in the apparel datatables and applied in the skin material

i don’t talking about the clothing mask. you need to can tutorial for another project.
i am trying trying but i can’t create character the another project. i am using ALS V4 and i am need the tutorial

how can I combine Character Customizer with ALS V4 project?

You have to move everything from the existing character blueprint to the new blueprint. All variables, macros, functions, skeletal mesh components, the construction script, the CharacterCustomizer component. In the CharacterCustomizer component you have to update the CharacterBP variable. Then replace all cast nodes in the widgets so it casts to the new blueprint.

Hello I just bought the project, I am trying the same, I am using ALS V4, Is it possible to do a tutorial?

please tutorial for alsv4

you’re right we need the tutorial