Character Customizer (Version 4)

As far as I know the subsurface shading model doesn’t work on mobile so set it to default lit and remove the pin from Opacity

Yes i did like that but opacity mask work not ok

I think it’s because the sampler type isn’t set to Masks which seems to cause problems on mobile. In /Apparel, search for _mask and select all mask textures, right click and Asset Actions -> Bulk Edit via Property Matrix, then select all of them and under Compression change from Default to Masks. In the skin material, change the sampler type of all mask textures from Linear Color to Masks, then duplicate the Flat_White texture and call it something like Default_Mask, set its Compression setting to Masks and set that as the default texture for the masks in the material. Finally in F_Apparel_DataTable and M_Apparel_DataTable you need to change from Flat_White to Default_Mask for the items that use it. Let me know if that works.

Yes its fix some but need more fixes for material

You have to reduce the number of textures in the material. Normally you can change the Sampler Source to circumvent that limitation but not on mobile. So you have to either pack or cull a few textures. For example you can remove the Underwear Texture and the Skin Micro Normal, and put the Teeth Mask in the blue channel of R_AO_SSS since you’re not using the SSS mask.

yes its works thanks, all liner color is masked, compression and from material, Age, Underwear, and SSS removed

As long as it works for you

something is wrong with build, build setting is ok, but test labs show me nothing from screen no one UMG and Character [https://console.cloud.google.com/storage/browser/test-lab-cpm4qqpxqh54c-y5jv4jfk2fb68/web-build_2020-02-22T10:13:19.783Z_l9m5/NexusLowRes-26-ru_RU-portrait

[video]https://storage.cloud.google.com/test-lab-cpm4qqpxqh54c-y5jv4jfk2fb68/web-build_2020-02-22T10%3A13%3A19.783Z_l9m5/NexusLowRes-26-ru_RU-portrait/video.mp4[/video]](https://console.cloud.google.com/storage/browser/test-lab-cpm4qqpxqh54c-y5jv4jfk2fb68/web-build_2020-02-22T10:13:19.783Z_l9m5/NexusLowRes-26-ru_RU-portrait)

I dont know how to fix that…

This is material parameters:

This is build settings for es3.1

I have no one light component scene but use emissive background

This is editor

so after build its looks like

Skin material same as clothiers material but cant view on device

Can’t tell what the problem is. Try unplugging pins in the skin material one by one, you should be able to find out what’s causing it.

[USER=“573427”]Rendear Soft[/USER] Not sure if it’s what you are experiencing, but I had a similar issue and it came down to my character’s bound scale being too big. If you use the Show>Advanced>bounds in the main window, and then simulate, you can see if the bounds are going over a light source. Anything that does will render black, which is why the character’s body, with the largest bounds, turns black, while the accessories are lit normally.

Anyone has a tip where to get some Fantasy Clothing to use with CC? And also some more hair?

@mlindborg Do you have some plans to release some add-on clothes / hair? Perhaps as a separate pack?

Maybe Daz assets can be repurposed for the CC characters, if that’s within their EULA. Either way you’ll have to conform and bind them in some 3D software.

I’ve had plans to release separate packs for a while but I’ve been busy with other things and there’s still quite a lot I’d like to do with the base project first.

I was checking Daz shop lately, but it seems like a good place only if you want bikini or extravagant armors :smiley:

Anyway, what updates are you planning with CC? You just made me curious…

For the 4.25 update, which will be delayed for sure, I’m redoing the UI to be gamepad compatible, better looking and more responsive, more like something you would actually see in a game. The current UI hasn’t changed much in 1 ½ years and it’s pretty bad honestly.

Another change I’m working on is making the clothing menu more flexible. Right now there’s a lot of stringency in how clothes can be shaped if you want every item to be able to be worn with every other item - I’m solving this by allowing items to occupy more than one slot. For example I’ve been wanting to make a dress for the female character, but I haven’t been able to since the lower body clothing would clip through it. It doesn’t matter if you’re just demoing but in an actual game it would matter. The easiest way to solve that is by having the dress occupy both the upper body and lower body slots. If you want to make a complete outfit, like a superhero costume or a jumpsuit or something, you can just assign it to occupy every slot. That way things remain consistent and you have full artistic freedom to do whatever outfit you want.

Ideally I’d like to update the character presets and add some more hair but I probably have to wait with that.

Sounds nice…

When you’re about to change the UI, could you change apparel with two materials so we can pick both materials independently?

People have requested it before but I think it would set a bad standard going forward - you would end up with too many materials, far more than necessary. I only use secondary materials in two cases 1) when using different blend modes like for glass 2) when I combined new items like the jacket with existing items like the tshirt not to have to re-UV everything. In 99% of cases you should use an ID map and change tints/textures on the material instance instead of using multiple materials per mesh. Altering material parameters in the menu would be a bit more complicated than the current setup and ultimately what options you need depends on the game you’re doing, not a lot of games need that precise customization, so I’ve just left it as it is since it works in the majority of cases.

Submitted the update friday but it seems to be taking its time.

Hir Sir! is there any discount soon?

I brought two of these so far and both flopped as far as support go, it seems if I’d ben lucku I’d have found this one, nice to see an artist in it for the long haul (well heres hoping)

Is there a possiblity for using these as Fantasy eg: Skyrim, Witcher 3 or other style characters buy changing out the clothing, hairs etc?