Question: Will Character Customizer work for <x> type of game?
Answer: Probably, but email me if you have particular requirements.
Question: Can I add hair/clothing to the project?
Answer: Yes, hair and clothing can easily be added to the project as long as the meshes are bound to the character’s skeletons.
Question: Can I get character/hair/clothing FBX files so I can edit them?
Answer: Yes, email me with any file request and your marketplace receipt if we haven’t communicated before.
Question: Do I need to retarget animations?
Answer: No, but it’s highly recommended since it accounts for skeletal proportions and makes animations look better. Use Copy Bone nodes if you have IK concerns.
Question: Can I combine Character Customizer with another project?
Answer: It depends on the project but generally yes. You will need to dig through blueprints and change references. (see this post)
Question: Can I use Character Customizer with lip sync/facial animation software?
Answer: The characters have a set of FACS-based morph targets which can be used for facial animation. If you need specific shapes such as visemes, you can derive them from the FACS shapes but you will have to do that outside the engine.
Question: Does it support multiplayer?
Answer: Yes, the project is networked.
Question: Can I configure characters without using the menu?
Answer: Yes, either by adding an entry to the CC_Characters structure or by disabling the save/load system and setting properties manually on begin play or in the construction script.
Question: What platforms does Character Customizer support?
Answer: As of version 4 the project has gamepad menu navigation and as such works for both Windows and consoles, although only Windows is officially supported. Mobile is more limited and it might require extra work to get it functioning.