Character Customizer (Version 4)

i retarget it correctly without any problem, you need to open each rotation animation and set the correct animation cause it use the old one causing stuck rotation. I’ve just see that it works much better anyway if you use some animation package with a custom blendspace (not 1D for movement), I’m learning the basic right now because previously I known only how to create 1D blendspace without direction, but with a complete blendspace is much better.

What skeleton are they rigged to?

Custom based on mannequin skeleton

Can you post an up to date showcase of your character customizer? @mlindborg

In a few days

Picked this up. Would be cool in the future if you provided the source rig (I assume you are just using ART V1?) so we could animate in maya. Great work btw.

Thanks.

Are you sure it’s possible to share Maya scenes? I haven’t tried but I think ART has some annoying dependencies.

Id be willing to try when you are comfortable :P. Would also help with skinning clothes. Could try MB and MA file types. I know you can load characters in ART v1 as well.

The morphs were more thorough than I thought they would be. Cool stuff Would love to see some leg (Thigh size, calf size), butt, waist, arm (bicept size, forearm size), and some Asian eye options. More lips would be good too. Just more morphs in general :slight_smile:

Alright, it’s up on marketplace Character Customizer in Characters - UE Marketplace

Thanks to all the beta testers (or whatever you wanna call it) you’ve been very helpful

Also uploaded a new video - YouTube

I’ve updated the gumroad version to be up to date with recent changes, mostly the same as last version but I’ve improved the eyebrows, the physics assets (they were pretty bad I noticed) and also the normal blending for body morphs should be better now

Congrats for the release on marketplace :slight_smile:

I can’t tell you how grateful I am for this asset. It sums up all I need to composite my game’s character creator module with the quality I was aiming for!

Btw, the link for the documentation is not set up as link in the asset description at the store. I had to go to the web store to copy it and paste because at the launcher you can’t select that area.

Thanks :slight_smile:

Yeah I fixed that

Due to the fact that the marketplace doesn’t allow full naked models, will you add an external additional download for customers to get that for each release?

You should be able to do it yourself, in the body material and the apparel datatable

It would be nice to add this thread to the product page, so people are redirected to ask questions here instead of comment section.

@mlindborg I love this kit! Just bought it and I love it. I have a few questions though.

  1. Can you make a mobile LOD? If possible I want to see if it can get even down to like 200 polygons to have 100+ on screen. I understand some features would not work! Its a cross platform game, so I hope it can work as one character.

  2. Can you show us how to make a randomize script. It doesn’t even need to save, maybe a random bool, where every spawn has all randomized features + clothes.

  3. How do we add our own clothes?

  4. Can I make this use the Unreal Skeleton simply by retargeting?

Thank you so much, and you are a lifesaver!
-Brandon :slight_smile:

Next update (sometime next week) will have improved LODs. Although 200 polygons is maybe a stretch.

A randomizer I guess should be independent from any widgets. Ie you would have to create a new function altogether. The CC_menu_data struct in the Character Customizer component would be a start if you wanted to make something like that.

For clothing you could copy the existing AC_load function and use a custom Row Names array at the start. Then assign a random name from the clothing data tables for each type.

Import the mesh onto the skeleton, create materials for it (instances), go to M/F_apparel_datatable and add a new row and fill in the options.

Yeah I guess it’s possible. But you wouldn’t retarget, right click on the mesh and use Assign Skeleton.

So how can I play with the character in a level?

What do you mean, use it in another project?