Character Customizer (Version 4)

so it can be also today :smiley:

I’m going to say that’s a negative. Hopefully we get it soon, but don’t rush, Mlingborg!

Yes it is, i check it everyday for it :smiley:
But i also know that this require time, so we need to wait the needed time for it.

I wholeheartedly agree. You can’t rush art.

I would really still wait for a month and having something useful and stable than broken beyond possible as other similar assets in the Marketplace. This asset is going to kick some real a–, just saying.

Yes you’re right Nilson, I have a question about facial animation, the models are ready for it? Is possible to animate the face expression and also the lip movement? If yes anyone know what is the workflow? Is possible to do it with some low cost mocap like kinect or with set morph? (Without facefx or high price software)?

Any updates you can share Mlindborg? I’m excited to see.

Should be a bit longer, getting all the pieces (morphs, joints, clothing) working together is taking more work than I expected. Also I’ve had to make changes to the skeleton a few times which is a hassle because it breaks everything down the line to some degree.

But it should be good.

Awesome, I can’t wait to see all of your hard work!

You’re making art and I can’t event draw on a paper

A piece of advice, add enough clothing, shoes, underwear, (15-18) and accessories(5-7). It can be used as example of how to create other ones. You can create different packs to expand in the future. Without a strong release, I’m afraid I’m not adding myself to another one of these.

I think for the price that is asking there is a lot of content here, I prefer the fbx files for creating clothes myself to be honest.

SUPER IMPRESSED WITH THIS SO FAR!

“Main thing is I’m updating the face presets. I’ve settled for 10 presets for each character and it should make character creation more intuitive and also provide more variety”

Will it be able to demonstrate more varied ethnic backgrounds? it is difficult to veer them away from ‘Caucasian features’ right now, the skin color isn’t enough.

A mesh example of “Outer Layer” and “hands” would be great as well!

Features would love:

  • One thing I wish was that there was a “headgear” section separate from “hair”. Right now there would just be a lot a stuff under that setting- lots of hair styles and hats. . Hats / helmets could basically remove / hide the hair (easiest solution), or have each hair have a fallback mesh to fit under hat . (like for example, putting a hat on some big wavy hair could just point to a short cut hair to use while under a hat. This same fallback content could be used for most styles. so it isn’t like each hair style would need 2 versions.)

  • It would be cool if there was a tattoo layer. It doesn’t have to be too complicated (doesn’t need to be body region specific, maybe just head and body), just pick a alpha texture that overlays the body and head, can use same UVs as the skin. Default is blank in material, it is just changing the texture on the material.

Yes

It’s difficult to have a standardized solution for headwear. People are probably better off doing that themselves, it wouldn’t be that hard if you knew what you wanted.

You can add this now if you want. Go to CC_menu and into the general graph and at the top there’s the function for the skin texture. Duplicate that and replace the skin texture arrays with your own tattoo arrays (or makeup, whatever you want). “Param name” is the name of the parameter in the skin materials so you’d have to create that parameter.

I get a little excited every time I see a post here.

Is there a way to make clothing optionally use tints instead of different materials (like the hair)

Clothes often have multiple tints and occasionally there are material parameters not related to color you want to change, so you would have to combine both which would be convoluted. Easier to just make a bunch of material instances.

That makes sense for jeans / camo / plaid / patterns and things with logos, but for most things (plain shirts, dress pants, suits, cargo pants, shorts, undergarments, bodysuits, armor) tinting would be far easier to set up a single material (vs maintaining 20 materials per object), and give the user ultimate customization. It also seems similar to the skin or hair, just let the end user mess it up if they want; if a plaid texture or logo is now color weirdedly but they like it better, why not? Or just have a checkbox to allow it or not

Again very awesome tool, looking forward to next version!

I have played in the past with the character customizer from Black Desert Online, which was one of the most complex I have seen done in a game, but this week I got the opportunity to play the Bless Online game and oh man, that character customizer is a beast. Anyone willing to check this there are currently plenty of streamer videos at Youtube showing then expending a huge amount of time just to create their toons, not because it was complex, but each attempt bring so many cool stuff to see that it was impossible to not try each combination. Each race has special things to customize, since two of them are animal like creatures. I did have fun with it and the characters made are truly what I wanted to create.

PS: The experience teaches a lot on how it can be done and I do hope to extend this tool from mlindborg to have something stunning in my game design.

**mlindborg ** if you have time, could you high level break down your preferred workflow for adding more customizing pieces? Like what software you use, if you have found any quicker or automated rigging processes, etc It seems like you have a good system for this …