Character Customizer (Version 4)

Yeah, no problem, the clothing system is designed for leniency. It uses either Master Pose Component, which requires identical skeletons between character and clothing, or Copy Pose From Mesh, which allows for a unique skeleton and animation blueprint and it just aligns the matching bones. And as I wrote earlier, the pending update has a new feature which lets clothing items occupy more than one of the default 5 apparel slots, for example leg armor could occupy both the leg and foot slots, like in Dark Souls. Gives you a lot of freedom to add clothing without having to worry about it conflicting with an already equipped item.

Another thing coming to version 4, aside from the revamped UI, are some beards and mustaches I threw together last minute. It’s only a few styles for now but it’s been lacking for a long time and more importantly the UI capability for facial hair has been missing so I had to get that sorted.

Here’s a preview: