Sure you can email me if you want any files associated with the project.
Also a lot of people might have missed this, but as of 4.23 you can export skeletal meshes from the engine with morph targets. It seems to work without issues, but make sure to ungroup the mesh and skeleton before you import it back into UE4, or the root group will be read as a bone and it will be unable to import onto the existing skeleton. And don’t forget to assign physics asset and enable recompute tangent for the skin material on the imported mesh.