Character Customizer (Version 4)

First: This looks amazing! But if its alright, I would give some honest feedback:

  1. This pack looks like it uses 2 base meshes for male and female characters. Since its primary use-case is to customize characters, it can be assumed that additional assets like clothes or hairstyles will be created. In this case, 2 base meshes will mean twice the work, since either one wont fit on the other base mesh. This looks like a low hanging fruit to me - will there be an update with pre-defined morphs to create either a male or female character from one base character mesh? This will (not would) save us alot of time when creating additions.
  2. I definitely have not looked properly into clothings for characters (yet), but i assume it works by using the same skeleton - but then how do morph targets work on clothes? As far as i understand morph targets, they can only be applied on the same base surfaces, which is not the case with clothings - so do clothes simply use custom morph targets (with the same name …) - or did you use a different approach for this? This question is just to estimate the expandability of this asset in terms of to-be-expected effort :slight_smile:
  3. If possible, please copy or link some of the important infos from the 26 pages here into the first post, I looked quite a while to check if my questions were already answered. Also some of the tutorial videos users posted would help a ton.