Character commonly falls through landscape mesh

Hey there, yes I simply re-sampled the terrain and it worked. I haven’t saved it in case you need the project or want me to try something else (it is 1Gb though…).

This does appear to be a real bug.

Can you tell me whats going on so far with this?

PS. I just moved over from Unity and this engine is awesome!
But why do all my characters import as a single object in the World Outliner, why is their no hierarchy like in Unity where I could enable, disable childs?

An example would be I have 5 heads on the character, player presses a button and it switches between heads visible.

If you need further testing since on the terrain bug let me know.