Character Child Class Skeletal Mesh Default Issue

I found a solution that is working quite well! It’s just a few easy steps. Tested in 4.15

Step 1: Remove the character mesh and animation BP from the Parent. (Set AnimBP to None)

Step 2: In the Child, use the node “Set Skeletal Mesh” to your character. Check “Reinit Pose” and set the inherited mesh as the target.

Step 3: Use the node “Set Anim Instance Class” to your animationBP. Same mesh target

That should about do it.

I have have eight child actors all using this method and it works with all of them, no loss of data or missing characters.

Here’s a couple images to help ya out.

Parent Character

Child