Character can jump infintly

I have my character programmed to jump in his C++ code. It works, but he can jump again even before the character is finished his previous jump.

InputComponent->BindAction("JumpUp", IE_Pressed, this, &APrankster::OnStartJump);
InputComponent->BindAction("JumpUp", IE_Released, this, &APrankster::OnStopJump);

void APrankster::OnStartJump()
		bPressedJump = true;

void APrankster::OnStopJump()
	bPressedJump = false;

Hey pikachu1001000,

Can you try the following?

    InputComponent->BindAction( "Jump", IE_Pressed, this, &ACharacter::Jump );
    InputComponent->BindAction( "Jump", IE_Released, this, &ACharacter::StopJumping );

Because ACharacter already has the functions needed, you can simply use that.

Also, make sure that “MaxJumpCount” is set to 1.

That worked! Thank you very much. Just a side note: This started happening in 4.13 and didn’t happen in 4.12. None of my jumping code was changed since then.