Character Animation with Sequencer not playing in Unreal 5 Tutorial

Hi,

Beginner here. I am attempting to follow the directions here for adding an animation to a character in the sequencer.

I was successfully able to do part 1 where I animated the transform of the Cine Camera.

I’ve used SKM_Manny in the 3rd person template in Unreal 5.0.3 and have tried to
When I play this animation, the character does not animate. I’ve basically followed the instructions and not diverged at all. Wondering if there is some option I need to set on the mesh or sequencer to get this to work correctly?


I am also able to correctly get animations to work when I am not using the sequencer.

Any ideas?

3 Likes

Hello @kodius11 !

Uhm… that’s a weird problem.

Can you check that the mannequin is in Movable Movility in the Details Panel?
image

Maybe try creating another one and drop the animation directly to that model.
Or, you can drag and drop an animation direct in the Viewport and that will generate the mesh and the animation added, so you can see if any of those mannequins move when you press play.

I hope any of this helps you!

1 Like

Thanks for your response!

Turns out it was the same problem as here: Skeletal Mesh Mannequin Not Animating in UE5 Sequencer?

I needed to delete the control rig for this to work.

Hopefully someone from Epic sees this and updates the tutorial!

5 Likes

I had this same issue and I just deleted the control rig from the mannequin and it fixed it. But isn’t it better to have the control rig attached in case I want to make little changes to the animation???

4 Likes

ive been searching foe a fix for this as well.