When tested in Singleplayer the animation plays just fine but in Multiplayer it plays too fast for clients for some reason? the Blendspace is driven by simple Character Velocity Vector Length. tested on a LAN server so I’m not sure if ping or lag is really relevant. anyone knows what’s causing this? how do I solve it?
It’s like the animation’s Rate Scale gets doubled or trippled somehow, not the Blendspace but the actual animations used inside it
Hi! My solution was to create an AnimBP exactly like the other one that malfunctioned, usually any bugs with AnimBP are fixed by doing this as they tend to get corrupted if you do a lot of work with them or have risky tests.