Hey there @iamkrich! I personally haven’t used the vehicles system since the old PhysX ones, but I’ve done a bit of digging and saw a couple of things to help out! So the friction values (on the wheels) play a ton on how much actual traction the wheels get, as well as the down force on the vehicle itself. Now for larger, steeper inclines, these fixes may not be enough. This thread has a couple of possible solutions for getting better traction. Hope this helps!
Hmmm, I’m going to have to test things out with chaos vehicles myself to see if I can find a workaround, if not you might have to force some forward momentum when going up hills, but that’s hacky and I want to avoid it if possible. Going to bank on the community having more experience with Chaos vehicles in the mean time, and I’ll do some research and get back to you if I find a good answer!
I’m fairly new to Unreal Engine and game-development. But I was playing with the settings of Chaos Vehicle myself and came accross something that might help you too?
My car was losing grip because of ‘too much power’ and the ground not being perfectly flat. Yet I had my friction factory doubled up from the standard 2.0.
Also being into sim-racing lately, I’m learning a bit more about extra features to get control of your car.
So I noticed the Wheel Blueprints have an option ‘Traction Control Enabled’, which is disabled by default. This option is found just below the ‘Affected by brake’, ‘Affect by Handbrake’, ‘Affected by Engine’, … .
Enabling this should prevent the tyres from losing grip from the ground.