As the title says.
I have setup a Chaos Vehicle (C++) with a custom mesh. I have no issues with physics (collision seems ok, wheels are colliding, etc.).
These are the Wheel BPs (UE5):
To test the driving behaviour, I use a plain landscape.
No matter how I change the friction values in the chaos wheel blueprint, my vehicle is very slippery in UE5.
In UE4 I use the same friction values for the wheels and in I can make sharp turns even with speeds > 100 km/h without sliding. I didn’t even had to add a physical material to increase friction.
These are the Wheel BPs (UE4)
What did I miss? I know that UE5 is still early access, but then maybe I should submit a bug report on this?