Im currently developing a racing game and i need to crate mirrors in real world not just in UI on the screen. (Like ETS2). So i used SceneCaptureComponent2d as source for my mirrors. Issue is that this component creates large stuttering (shaking, etc) with vehicle, though frame rate is perfectly smooth. What i found out is that “CaptureEveryFrame=ON” and “CaptureOnMovement=ON” independently creates that stuttering, but without those parameters all meaning of SceneCaptureComponent2d is lost. Anyone has the same problem? UE 5.2.1
UPD_1: It seems that stattering goes from Enable Camera Lag. So if I am using Camera lag with SceneCapture2d I started to have this effect.