I am performing tank barrel stabilization in a multiplayer system. In other words, the tank is turning to the left and I am giving the barrel a right turn value equal to the tank rotation multiplied by the minus value. In this way, the barrel always faces the same direction. I am experiencing a shaking problem as in the video. The shaking on the clients is due to the network, but the shaking on the server is confusing me. Has anyone encountered this before and can help? If so, I can share the details.