Chaos manager not working - 5.6

Summary

I’ve been trying to animate a fracture with chaos cache manager in unreal 5.6 in Mac. There’s just no way I could get it working in sequencer. I was able in unreal 5.5.4.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Create a blank project
  2. Add a static mesh
  3. Select Fracture mode
  4. Create a new fracture for the mesh
  5. Add cluster or uniform fracture and click fracture.
  6. Add a Master field
  7. Locate MF touching the static mesh.
  8. Simulate to see that the mesh will show a fracture animation.
  9. If last step successful, select static mesh and click “Actor” → chaos → Add cache manager
  10. Select cache manager to record.
  11. Simulate again to record.
  12. Add a new sequencer level.
  13. Add A camera actor and locate it to frame the mesh
  14. Add camera and cache animation to sequencer.
  15. In sequencer, Add “start timer” to cache animation and add keyframes with different times of the animation.
  16. Click play to see if animation shows. In this point, it might not work.
  17. In case previous step works, Render. The resultant render will show the mesh without breaking into pieces.

Expected Result

The render should show the mesh breaking.

Observed Result

The resultant render will show the mesh without breaking into pieces.

Platform(s)

Mac M4 max