Summary
I’ve been trying to animate a fracture with chaos cache manager in unreal 5.6 in Mac. There’s just no way I could get it working in sequencer. I was able in unreal 5.5.4.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Other
Steps to Reproduce
- Create a blank project
- Add a static mesh
- Select Fracture mode
- Create a new fracture for the mesh
- Add cluster or uniform fracture and click fracture.
- Add a Master field
- Locate MF touching the static mesh.
- Simulate to see that the mesh will show a fracture animation.
- If last step successful, select static mesh and click “Actor” → chaos → Add cache manager
- Select cache manager to record.
- Simulate again to record.
- Add a new sequencer level.
- Add A camera actor and locate it to frame the mesh
- Add camera and cache animation to sequencer.
- In sequencer, Add “start timer” to cache animation and add keyframes with different times of the animation.
- Click play to see if animation shows. In this point, it might not work.
- In case previous step works, Render. The resultant render will show the mesh without breaking into pieces.
Expected Result
The render should show the mesh breaking.
Observed Result
The resultant render will show the mesh without breaking into pieces.
Platform(s)
Mac M4 max