Greetings,
I’m working on a barrel explosion using chaos to fragment the barrel into pieces and using Niagara for the effects.
As my barrel explodes the fragments fly until they hit the ground and eventually stops moving.
Problem is that I can’t read the different fragments position to spawn fire on those pieces. Chaos data interface does only let me spawn from break, trail or collision data which won’t let me keep spawning particles after the collision.
I want to be able to keep spawning more fire particles after the collision and extinguish it later
Is there any work around?
Thanks in advance