Once I created a blank Flesh Asset and add nodes skeletonmesh → SkeletalMeshToCollection → PaintWeightMap, After I paint two muscle origins weight, previous muscle paint is gone
I have attached a video as well for better understanding.
Once I created a blank Flesh Asset and add nodes skeletonmesh → SkeletalMeshToCollection → PaintWeightMap, After I paint two muscle origins weight, previous muscle paint is gone
I have attached a video as well for better understanding.