Chaos Destruction replication don't work with ForceDynamicSwitch (DynamicState field)

Hello there !

I am making GeometryCollectionActor inside AnchorField.

I am spawning the blueprint FS_MasterField provided by the engine in order to destroy the mesh.
The FS_MasterField has the property ForceDynamicField to true in order to destroy parts inside the AnchorField.

When I shoot parts of the GeometryCollection outside of the anchor field, the replication works well on the client, it sees the part destroyed going off. BUT, when the host destroy parts inside the anchor field, the client does not see any update, and parts which should be destroyed are still active on the client, but they are destroyed on the host.

Do you have any idea about this issue ?

I am on 5.3.2

(post deleted by author)