I’m trying to replace static meshes during gameplay instead of always having geometry collections sit in my world because they seem to cost quite a lot.
I’ve tried making them blueprints but I can’t select any fields not already on the world.
I’m trying to replace static meshes during gameplay instead of always having geometry collections sit in my world because they seem to cost quite a lot.
I’ve tried making them blueprints but I can’t select any fields not already on the world.
Hey there @Resolve! I’ve personally never handled initialization fields at runtime, so I’ve brought a couple of resources that might be able to help you out! Let me know if any of them do!
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https://www.reddit.com/r/unrealengine/comments/sybtfb/dynamic_anchor_fields_chaos/