Chaos Destructible mesh only fragments on the first hit - UE5

Me too — I’m experiencing the same issue.
In my case, I’m using a spawned AFieldSystemActor to apply an ExternalStrain field. On the first hit, the Geometry Collection fractures correctly.
But after it’s broken once, the object no longer responds to any further strain fields.

Unreal Editor Version: 5.5.4-0+UE5