Chaos Destructible mesh only fragments on the first hit - UE5

I’m using Unreal Engine 5.4’s Chaos, I’ve tested all the geometry collection parameters to allow an unlimited number of times to fracture. When I fire the first projectile it breaks the destructible wall, but when I fire again on a clean area, nothing happens, nowhere where I shoot does it have any effect the second time.

Does anyone have an idea how to fix this?

Did you had the chance to try it in 5.5 ?

Also could you give more details on how you breaking the geometry collection ?
Are you using fields?
Or calling blueprint functions on the component?
Or just using normal collision hit events?

I confirm, for me, too, the impulse only works once. All subsequent calls do not work.

Unreal Editor version: 5.5.3-39772772+++UE5+Release-5.5