I’m using Unreal Engine 5.4’s Chaos, I’ve tested all the geometry collection parameters to allow an unlimited number of times to fracture. When I fire the first projectile it breaks the destructible wall, but when I fire again on a clean area, nothing happens, nowhere where I shoot does it have any effect the second time.
Also could you give more details on how you breaking the geometry collection ?
Are you using fields?
Or calling blueprint functions on the component?
Or just using normal collision hit events?