I’m using Unreal Engine 5.4’s Chaos, I’ve tested all the geometry collection parameters to allow an unlimited number of times to fracture. When I fire the first projectile it breaks the destructible wall, but when I fire again on a clean area, nothing happens, nowhere where I shoot does it have any effect the second time.
Also could you give more details on how you breaking the geometry collection ?
Are you using fields?
Or calling blueprint functions on the component?
Or just using normal collision hit events?
Me too — I’m experiencing the same issue.
In my case, I’m using a spawned AFieldSystemActor to apply an ExternalStrain field. On the first hit, the Geometry Collection fractures correctly.
But after it’s broken once, the object no longer responds to any further strain fields.